Physical Cinema: Memory, Schema and Interactive Video

2011

Paper byMike Leggett Creativity & Cognition Studios University of Technology Sydney

Tate Gallery London 2010

Mike Leggett

2011

Abstract

In the computer-based digital domain, interaction with video is becoming an everyday occurrence. Breaking away from our traditional regard for moving images organised along the linear principles of the filmic narrative tradition we can now use motion pictures relationally, linking across and along shots and sequences.  In so doing, the creative experience is shared as physical cinema.

My experience as an artist working with film, video and performance was based on levels of audience engagement ranging from the reflexive to the physically active. The experience of a durational artwork relies on both short and long-term memory and the anticipation of its process of change. Aesthetic issues of this kind helped form the conceptual foundations discussed in this paper, an overview of PhD research completed in 2008. bove, this version is the same as at 2, slowed by about forty per cent to enable the movie to be viewed in more detail. (Option: spoken sound commentary by Mike Leggett in 2008, identifying people visible, with reflections and comment on the occasion.)

4. Stills and Interviews, including all the still photographs extent at the time of the 2007 reconstruction, shown as a slide show, together with the unedited interview made with Ian Breakwell by Mike Leggett shortly after the event. (12 mins)

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References

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